#!/bin/shUNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal# make sure the output directory existsmkdir -p "${UNIVERSAL_OUTPUTFOLDER}"# Step 1. Build Device and Simulator versionsxcodebuild -target "${PROJECT_NAME}"ONLY_ACTIVE_ARCH=NO-configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}"BUILD_ROOT="${BUILD_ROOT}" clean buildxcodebuild -target "${PROJECT_NAME}"-configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NOBUILD_DIR="${BUILD_DIR}"BUILD_ROOT="${BUILD_ROOT}" clean build# Step 2. Copy the framework structure (from iphoneos build) to the universal foldercp -R"${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework""${UNIVERSAL_OUTPUTFOLDER}/"# Step 3. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directorySIMULATOR_SWIFT_MODULES_DIR="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/."if [ -d "${SIMULATOR_SWIFT_MODULES_DIR}" ]; thencp -R"${SIMULATOR_SWIFT_MODULES_DIR}""${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule"fi# Step 4. Create universal binary file usinglipo and place the combined executable in the copied framework directorylipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}""${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}""${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}"# Step 5. Convenience step to copy the framework to the project's directorycp -R"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework""${PROJECT_DIR}"# Step 6. Convenience step to open the project's directory in Finderopen "${PROJECT_DIR}"